Code | Faculty |
---|---|
07220031 | Faculty of Economic and Management Sciences |
Credits | Duration |
---|---|
Duration of study: 1 year | Total credits: 130 |
Prof MC Matthee [email protected] | +27 (0)124203365 |
The duration of the programme is 12 months. The programme is presented by means of contact sessions and online delivery.
All postgraduate programmes are not offered every year. Please consult the relevant faculty concerning the presentation of this programme.
A relevant bachelor’s degree.
An examination is written in each of the modules and a minimum of 50% should be obtained in each of the modules to pass.
There are no supplementary examinations in this programme.
In calculating marks, General Regulation G12.2 applies.
Subject to the provisions of General Regulation G.26, a head of a department determines, in consultation with the Dean
Subject to the provisions of General Regulation G.12.2.1.3, the subminimum required in subdivisions of modules is published in the study guides, which are available from the head of department concerned.
Minimum credits: 130
Module content:
Module content:
Module content:
This module exposes students to virtual environments, ranging from fully immersive virtual reality to online virtual worlds. Starting with the notion of reality and how it is simulated, students learn about hardware, software and human factors associated with the creation and exploration of virtual environments. Students are also exposed to VE platforms and techniques, which they use to create a virtual world.
Module content:
This module will be used to present special, relevant topics within the expertise of the department.
Module content:
A foundation of music technology tailored towards educational or professional needs of the musician/technologist.
Module content:
This module is research-based. The focus is on developments and trends impacting on the value chain and supply chain of the local book industry.
The overall objective of the module is to generate research that can contribute to information on the shape and size of this cultural industry.
Module content:
The aim of this module is to further familiarise students with the development, economics and delivery of electronic publications. Students develop strong e-production skills through hands-on implementation of publication workflows for various electronic publications. Students also implement a business plan for the distribution and marketing of these publications.
Module content:
This module exposes students to virtual environments, ranging from fully immersive virtual reality to online virtual worlds. Starting with the notion of reality and how it is simulated, students learn about hardware, software and human factors associated with the creation and exploration of virtual environments. Students are also exposed to VE platforms and techniques, which they use to create a virtual world.
Module content:
This module provides an overview of the historic and current principles and practice of natural motion animation. Different animation techniques are covered, such as stop motion, traditional animation, and 3D animation. The student receives an opportunity to create an animated short film using a technique of their choice.
Module content:
Development of the concept heritage and cultural tourism, fields of research, approaches, different research methods.
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