Code | Faculty | Department |
---|---|---|
12240007 | Faculty of Engineering, Built Environment and Information Technology | Department: Information Science |
Credits | Duration | NQF level |
---|---|---|
Minimum duration of study: 1 year | Total credits: 120 | NQF level: 08 |
Refer also to G16-G29.
Subject to the provisions of G18.3, a full-time student must complete his or her studies for an honours degree within two academic years (four semesters) and a part-time student within three academic years (six semesters) after first registration for the degree. However, the Dean may, on the recommendation of the relevant head of department, extend the period of study in both cases by a maximum of two semesters.
Refer also to G18 and G26.
The degree is conferred with distinction if students registered for the degree for the first time, complete the degree within the minimum prescribed time and pass all modules with a weighted average of 75% (not rounded).
Minimum credits: 120
Module content:
Research methodology and the application thereof to resolve research problems and to create new knowledge, is a valued advantage to any student. The module is compiled with the following objectives in mind: to instruct the student in the basic principles of research and to avail them the opportunity to execute research projects in a professional manner. Students are guided from the selection of a problem to the presentation of a complete research report with practical suggestions based on a solid theoretical framework.
Module content:
*Closed module
This module focuses on the design and development of an interactive digital product. The student is guided through the process of conducting a research project based on the product which will be developed.
Module content:
A study of web-based applications and their creation process. Students are required to develop a web application to solve a real-world problem.
Module content:
An investigation of current and future trends in the field of interactive technology. Students investigate and apply these trends in the creation of speculative design projects.
Module content:
In this module students will research a current topic related to the creative use of interactive technologies. An understanding of current trends is required together with the knowledge of their usage. The students apply their topic in the creation of an interactive product.
Module content:
This module exposes students to virtual environments, ranging from fully immersive virtual reality to online virtual worlds. Starting with the notion of reality and how it is simulated, students learn about hardware, software and human factors associated with the creation and exploration of virtual environments. Students are also exposed to VE platforms and techniques, which they use to create an interactive virtual experience.
Module content:
This module provides an overview of the historic and current principles and practice of natural motion animation. Different animation techniques are covered, such as stop motion, traditional animation, and 3D animation. The student receives an opportunity to create an animated short film using a technique of their choice.
Module content:
In this module, students are exposed to research topics and methodologies within the Human Computer Interaction (HCI) discipline. Students then apply their understanding by investigating a topic of their choice to produce a research paper.
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